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Devlog
Sweeper [34]
August 30, 2023
by
st33d
4
This update adds the Sweeper dungeon: A minesweeper inspired crawl where you must carefully reveal your surroundings. After seeing Let's Revolution on the Thinky Games stream I was inspired by its use...
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Golem [33]
August 18, 2023
by
st33d
4
This update adds the golem piece: A slow-walker that turns into a wall on death. This piece was inspired by an enemy of the same name that I encountered in the tactical puzzle game DROD 4 (Deadly Room...
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Release [32.1]
July 18, 2023
by
st33d
4
This update fixes one bug on the Settings screen and brings the Mac version up to date with PC. Unending is now considered "released". The browser demo has been retired for a Let's Play, which is as c...
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Ending [32]
July 16, 2023
by
st33d
3
This update brings a number of changes to UI, controls, and levels. A help prompt for controls can now be summoned with the H key. Edit mode is now toggled by pressing Ctrl + Alt + E on the title scre...
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MacOS [Alpha-31]
July 03, 2023
by
st33d
The player converter has arrived on Mac. Enjoy...
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Conversion [Alpha 31]
July 02, 2023
by
st33d
2
This update adds the Player Converter piece. I have considered a dungeon for this for a long time, but never reviewed the basic premise: What happens when the player is a converter? After the initial...
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MacOS [Alpha-30]
June 27, 2023
by
st33d
2
After fixing a strange issue with the title screen, I have a Mac build available. It has the new Thief and Axis dungeons, as well other things since Alpha-26. It should require a right-click Open to g...
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Axis [Alpha 30]
June 25, 2023
by
st33d
2
This update adds the first iteration of the Axis dungeon, a type of macro-puzzle. Unending executes actions in this order: up, right, down, left. This fact requires experience to take advantage of. So...
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Thief [Alpha 29]
June 14, 2023
by
st33d
5
This update introduces the Thief dungeon. This dungeon has been through a lot of redesigns before settling into its current form. Unlike the other dungeons it's broken into compartments, and the "syno...
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Hotfix [Alpha 28b]
May 09, 2023
by
st33d
4
Thanks to ggn for pointing out the current build is broken when you don't run it on my machine. pc-alpha-28b fixes this issue. I shall now return to work on the Thief dungeon...
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Explore [Alpha 28]
April 17, 2023
by
st33d
2
This update adds various quality of life features: Map Inspector: A mouse-over tool-tip has been in the game for some time, but no gamepad equivalent. You can now use I,J,K,L or the right gamepad anal...
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Portals [Alpha 27]
April 09, 2023
by
st33d
3
I ran into some trouble developing a new dungeon. However, in doing so I added a new piece: Void. It functions like the edge of the map. This was such a fundamental improvement for the game it got me...
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Mac
July 31, 2022
by
st33d
3
There is now a Mac OS build for Unending. This necessitated a new Mac, and a new version of Unity that didn't have fullscreen bugs. I cannot promise parallel development on Mac from this point forward...
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Dark [Alpha 26]
June 19, 2022
by
st33d
1
This update adds the Dark dungeon. I wanted to see what adding a field of view algorithm to the graphics would look like. It created a more traditional roguelike experience that emphasised exploration...
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Refinement [Alpha 25]
June 03, 2022
by
st33d
2
I have gone through the puzzle campaign - moving some maps around, making some different mechanic intros, and removing some maps that were a chore to solve. I've also fixed a few minor bugs and added...
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Quality of Life [Alpha 24]
April 25, 2022
by
st33d
3
Some clever people have played Unending and asked for some small changes. This update brings you these features. This includes things like: Holding down undo to keep undoing (same for redo), restartin...
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Puzzles 0.2 [Alpha 23]
April 17, 2022
by
st33d
2
This update overhauls the puzzle campaign and fixes many small bugs. The abundance of mechanics requires a non-linear way to explore them. So I've scrapped all the previous UI for puzzle selection and...
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Worm [Alpha 22]
November 24, 2021
by
st33d
3
This update adds Worm. A short snaky dungeon. It's more compact than the other dungeons and comes with a limited amount of undos to spend - which add 4 points to your score for each one you use (but y...
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Tutorial [Alpha 21]
November 01, 2021
by
st33d
2
This update adds a tutorial dungeon before you get to the title screen. It has no text or prompts for now, but is simple enough to show newbies what the game is about. I've also fixed a few minor bugs...
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Stability [Alpha 20]
October 25, 2021
by
st33d
2
This update has a subtle change to the UI that required a lot of work under the hood. One noticeable benefit of this is being able to see a preview of what a theme looks like under Settings. Some grap...
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Themes and Swap Traps [Alpha 19]
August 08, 2021
by
st33d
1
This update adds themes, a graphics upgrade, and a new piece: The swap trap. In Settings there is now an option to cycle through a few colour themes. There's only 5 for now. If you'd like to suggest a...
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Flood and Colour [Alpha 18]
August 06, 2021
by
st33d
2
This update adds variable flood and colour themes. Flood is the name for the area around the player that is active. Only pieces in this space can act. This has been fixed to 5 steps - as it was in End...
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Pilot [Alpha 17]
July 27, 2021
by
st33d
4
This update adds the pilot, a walker that can climb into a box or crate. I've also fixed a couple of small bugs relating to crates that have held me back from producing more Unending dailies, so some...
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Crates [Alpha 16]
June 13, 2021
by
st33d
2
This update adds crates. But not traditional crates - I needed an object that would still have new behaviours when passives were applied to it. This is more like the Box token but it converts the atta...
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Redo [Alpha 15]
June 12, 2021
by
st33d
2
This update adds redo and replay. Currently the Z, key performs undo. So X does redo, and C does replay. If you're playing with an XBox controller, X and Y perform these actions. Redo does pretty much...
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Graphics [Alpha 14]
April 22, 2021
by
st33d
3
This update adds some changes to graphics. Most noticeably shadows (which were trivial to add in Ending but required a shader and some trickery in this game). I've also added a "block" warning - this...
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AI [Alpha 13]
April 10, 2021
by
st33d
4
This update changes how AI works. In the original Ending all directional execution occurred in the following order: up, right, down, left. This allowed puzzles to have finite solutions. But it also ad...
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Player Turner [Alpha 12]
April 05, 2021
by
st33d
4
This update adds the Player Turner - the player can now behave like a Turner. There are some interesting advantages and disadvantages to this form. Currently there are no modes of play that start you...
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Door Renrut [Alpha 11]
April 04, 2021
by
st33d
3
This update adds the Door Renrut as well as some gfx improvements. The Door Renrut is a Door that's a Turner that also runs away from you. I wanted a mobile Door. Out of the options I came up with, th...
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Mines [Alpha 10]
March 20, 2021
by
st33d
2
This update adds the Mine. Like a Powerup it self destructs when walked into. It attacks whoever steps on it. This allows for new scenarios where backtracking results in destruction. It also means a p...
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Ending [Alpha 9]
February 28, 2021
by
st33d
2
This update brings a mildly faithful recreation of Ending to play as well as the usual Endless mode. The Endless option on the title screen is now replaced with Dungeons - leading to the dungeon selec...
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UnendingDaily 1-100
January 10, 2021
by
st33d
2
This update adds a folder of all the maps I've tweeted for #UnendingDaily so far. There's 100 of them. They aren't polished final levels but ideas I made every day for the past few months. They can be...
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Blob [Alpha 8]
November 28, 2020
by
st33d
1
This update adds the Blob, an element that when it moves attempts to move as a complete unit. Essentially the first part of the blob will recruit all of its neighbours and move them in the same direct...
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Automata [Alpha 7]
November 14, 2020
by
st33d
2
This update adds improvements to level generation in Endless mode. The process for building a room involves choosing door locations, drawing paths between opposing doors, and then marking these tiles...
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Conversion [Alpha 6]
November 07, 2020
by
st33d
1
This update add the Converter, it switches the allegiance of elements to its own team. The Endless mode has also been updated to add a new category of element: Traversal. Originally I broke elements i...
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New Allies [Alpha 5]
October 31, 2020
by
st33d
2
This update adds ally versions of the slider, bullet, and trap elements. This is in preparation for an element that will be able to switch allegiance of elements - requiring total symmetry between the...
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Bugs and Walls [Alpha 4]
October 24, 2020
by
st33d
This update adds a small change to endless mode and fixes a lot of bugs. Additions: Added some door variations in Endless mode as you get further in (walls either side of varying length). Added key co...
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Slow [Alpha 3]
October 17, 2020
by
st33d
This update adds the slow element. It's a walker that moves every 2nd turn. There's also quite a few bug fixes and improvements: Added animations for all elements that may do something "on the next tu...
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Turner Helm [Alpha 2]
October 10, 2020
by
st33d
This update adds the turner_helm. It can't be attacked when it's facing you. It's a rather obvious enemy (or ally) that many games have where you have to attack something from behind to defeat it, so...
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Alpha Update 1
October 06, 2020
by
st33d
A quick fix for some issues I noticed: Fixed active perimeter drawing. Reset animations when saving a map screenshot. Flooding algorithms use the direction of the turn clock. I assumed this wouldn't m...
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Unending Alpha for PC [Paid]
October 01, 2020
by
st33d
I've compiled the 1st alpha build for Unending on PC. It includes: A variety of new mechanics like rollers, teleporters, and more. UI updates. The perimeter of active entities is drawn. A tool tip is...
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Buffering
July 25, 2020
by
st33d
4
This update adds input buffering, faster undo, and accelerating turn speed for those with quick fingers. Resetting a puzzle is now loaded into your undo queue so you can return to your hubris if you r...
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Puzzle Polish
July 19, 2020
by
st33d
3
This update has 30 puzzles to try and an overhaul of the user interface. Hopefully the game looks a bit more polished. Puzzle mode has an updated level selector and preview, the rolling food clock is...
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Coloured Shields
July 03, 2020
by
st33d
1
This update adds a reverse walker, colours, and a new passive: shield. I've tried for some time to make a walker that runs away but the AI just wasn't quite right. Whilst it made for a great ally, it...
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Progression
June 28, 2020
by
st33d
This update adds some glitchy distortion effects and a new algorithm for creating endless content. With undo available this means that I can generate enemies with hooks attached to them - which are ex...
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Puzzles
May 25, 2020
by
st33d
1
Unending has two new features: Undo: You now have 128 undos. I've capped it at 128 for the web version but the full game will have more. Undo doesn't feel like cheating, it feels like understanding -...
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Scroll
March 21, 2020
by
st33d
1
This update adds the scroll-block. When moved into by the player it scrolls an entire row or column of elements. This wraps around the playable area, allowing weird stuff like doors in the middle of r...
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Editor
February 19, 2020
by
st33d
4
This update adds an editor palette. I'll expand on this later for creating levels, for now it will allow you to tinker with how Unending levels are made. Press P to open the editor palette. When you l...
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Chonky Sounds
February 01, 2020
by
st33d
1
This update includes sound effects. A lot of them will be familiar. The push and spawn sound effects were impossible to improve on, so many interactions sound like they used to in Ending. Newer mechan...
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UI, New glyphs, Fixes
January 25, 2020
by
st33d
A lot of tweaking in this update. These changes are playable in the browser version on the game page. Features Splitter: Splits into 3 turners on death. This has some interesting side effects when co...
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Prototype
January 19, 2020
by
st33d
2
I've uploaded a playable-in-browser build of Unending. It's a sequel to Ending , but with many more mechanics. The engine is more advanced, allowing me to predict the outcome of future turns. This is...
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