Themes and Swap Traps [Alpha 19]
This update adds themes, a graphics upgrade, and a new piece: The swap trap.
In Settings there is now an option to cycle through a few colour themes. There's only 5 for now. If you'd like to suggest a new one then take the image attached to this post, recolour it and send it back to me here or on twitter: @st33d
I've long considered having a tinted drop shadow on all of the pieces so that they look chunky. This would allow me to offset the sprites for passives - making wall-pieces taller and easier to distinguish. It would have been a lot of work to double up the sprites, but thankfully a double pass shader does the job with minimum fuss.
Finally there is yet another new piece. The swap trap is like a trap, but it performs a swap instead of an attack. This sets up a variety of traversal situations that weren't possible before.
I have another piece planned but it will take a fair amount of testing. It's based on the phoenix block that was in Star Shaped Bagel. It would respawn a player when attached to their ship. Adding something like this to Unending allows for interesting sacrifices and novel teleports.
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Unending
A turn based combat puzzle anthology
Status | Released |
Author | st33d |
Genre | Puzzle |
Tags | 2D, broughlike, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- Sweeper [34]Aug 30, 2023
- Golem [33]Aug 18, 2023
- Release [32.1]Jul 18, 2023
- Ending [32]Jul 16, 2023
- MacOS [Alpha-31]Jul 03, 2023
- Conversion [Alpha 31]Jul 02, 2023
- MacOS [Alpha-30]Jun 27, 2023
- Axis [Alpha 30]Jun 25, 2023
- Thief [Alpha 29]Jun 14, 2023
- Hotfix [Alpha 28b]May 09, 2023
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