This update adds the scroll-block. When moved into by the player it scrolls an entire row or column of elements. This wraps around the playable area, allowing weird stuff like doors in the middle of rooms. You can find it in the editor (press P) if you want to play with it.

I've added the scroll-block and ally-splitter to the current level progression - but I intend to do a full overhaul later on. Hooks are underused by the current algorithm and can lead to some extremely interesting gameplay when combined with scroll-blocks and wall-enemies. I'd also like real progression with threats and utilities escalating in complexity.

I think this will be easier to visualise once I've made some puzzles, so the next step is getting the engine capable of providing them. In the next update I hope to have a small selection of puzzles to try as well as the endless crawl.

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