Coloured Shields
This update adds a reverse walker, colours, and a new passive: shield.
I've tried for some time to make a walker that runs away but the AI just wasn't quite right. Whilst it made for a great ally, it was not so great an enemy. So I settled on a new fleeing method and made it attack when an ally is adjacent.
It's really hard to see what's going on right now. Thus, the enemies are now orange and the allies are teal. I'm still not satisfied with the palette but it's a lot easier to play and make sense of.
Undo means a lot of things that were deemed to cruel in Ending are easy to explore. So 2 hit turner-enemies are out, and a new passive ability called Shield is in. This swallows the first hit an entity takes. Later levels in the endless mode are now ludicrously hard, especially with hooked monsters in the mix. I've halved the rate at which passives are added to make it allow one to get a bit further.
I've also added ally-doors. These are doors that only enemies can open. I've not added any to the endless mode, though I could do so if they were initially protected. I think they will make for some interesting puzzles when I get round to adding more.
Get Unending
Unending
endless turn based combat puzzle
Status | In development |
Author | st33d |
Genre | Puzzle |
Tags | 2D, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- MacJul 31, 2022
- Dark [Alpha 26]Jun 19, 2022
- Refinement [Alpha 25]Jun 03, 2022
- Quality of Life [Alpha 24]Apr 25, 2022
- Puzzles 0.2 [Alpha 23]Apr 17, 2022
- Worm [Alpha 22]Nov 24, 2021
- Tutorial [Alpha 21]Nov 01, 2021
- Stability [Alpha 20]Oct 25, 2021
- Themes and Swap Traps [Alpha 19]Aug 08, 2021
- Flood and Colour [Alpha 18]Aug 06, 2021
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