Buffering
Unending » Devlog
This update adds input buffering, faster undo, and accelerating turn speed for those with quick fingers. Resetting a puzzle is now loaded into your undo queue so you can return to your hubris if you restart by accident.
I've added a sine wave to the population of elements in endless mode - the threats and utilities wax and wane out of sync. This makes it less crowded over all and a bit more interesting.
I've also fixed my issues with UI rendering so we're back to the small web demo - this should be less taxing on old computers.
This is all in response to feedback I've received. Thanks to everyone who took the time to respond.
Get Unending
Buy Now$6.95 USD or more
Unending
endless turn based combat puzzle
Status | In development |
Author | st33d |
Genre | Puzzle |
Tags | 2D, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- MacJul 31, 2022
- Dark [Alpha 26]Jun 19, 2022
- Refinement [Alpha 25]Jun 03, 2022
- Quality of Life [Alpha 24]Apr 25, 2022
- Puzzles 0.2 [Alpha 23]Apr 17, 2022
- Worm [Alpha 22]Nov 24, 2021
- Tutorial [Alpha 21]Nov 01, 2021
- Stability [Alpha 20]Oct 25, 2021
- Themes and Swap Traps [Alpha 19]Aug 08, 2021
- Flood and Colour [Alpha 18]Aug 06, 2021
Comments
Log in with itch.io to leave a comment.
Great ! That sin wave population looks interresting. I am curious to test it.