Buffering
Unending » Devlog
This update adds input buffering, faster undo, and accelerating turn speed for those with quick fingers. Resetting a puzzle is now loaded into your undo queue so you can return to your hubris if you restart by accident.
I've added a sine wave to the population of elements in endless mode - the threats and utilities wax and wane out of sync. This makes it less crowded over all and a bit more interesting.
I've also fixed my issues with UI rendering so we're back to the small web demo - this should be less taxing on old computers.
This is all in response to feedback I've received. Thanks to everyone who took the time to respond.
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Unending
A turn based combat puzzle anthology
Status | Released |
Author | st33d |
Genre | Puzzle |
Tags | 2D, broughlike, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- Sweeper [34]Aug 30, 2023
- Golem [33]Aug 18, 2023
- Release [32.1]Jul 18, 2023
- Ending [32]Jul 16, 2023
- MacOS [Alpha-31]Jul 03, 2023
- Conversion [Alpha 31]Jul 02, 2023
- MacOS [Alpha-30]Jun 27, 2023
- Axis [Alpha 30]Jun 25, 2023
- Thief [Alpha 29]Jun 14, 2023
- Hotfix [Alpha 28b]May 09, 2023
Comments
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Great ! That sin wave population looks interresting. I am curious to test it.