Axis [Alpha 30]

This update adds the first iteration of the Axis dungeon, a type of macro-puzzle.

Unending executes actions in this order: up, right, down, left. This fact requires experience to take advantage of. Something the short puzzles can't communicate well - so I've generally avoided puzzles that rely on this knowledge.

The new turn-slider piece that debuted in the Thief dungeon inspired me to make a macro-puzzle exploring this idea.

Each room in the Axis dungeon has two doors. The room each door opens is the same, but rotated 180 degrees. Each direction has subtle differences - but which is the shortest?

I have polished the puzzle to some degree, but I await feedback for how to refine it further. Perhaps it is already in its final form.

Jun 25, 2023

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