Empath


This update adds the Empath dungeon as well as quality of life improvements.

In Empath you change into the pieces you kill.  Originally this was to be called Cleric and you'd play a converter collecting allies. Putting a converter in Endless put that one to rest. The train of thought ended there until I needed a dungeon for an update, Flip the Idea Town was literally the next stop.

  • The default framerate is now 60. There are other framerate options in Settings.
  • Graphics overhaul - after removing some shader code and "just adding more sprites", the number of draw calls has been reduced from 300+ to 3+.
  • Some serious overhauls how map data is processed internally (map files are still in JSON unchanged).
  • In addition to your input buffer being cleared when you try to walk into an X, such action is locked for a second, after which you're free to explore your demise. This should help key stabbers avoid accidents.
  • A turn-slider has been added to the roster of player pieces in Endless.
  • The enemy reklaw piece's pathfinding now chooses the next empty space it can find instead of walking into an ally. Beforehand they would find each other and constantly swap as the one closest to you moved away, queueing up its friend to do the same. The change lets me keep them in the Empath dungeon where they add some comic relief when you kill one.

Audio files for Unending are also included. The sound effects in Unending were captured over many hours of twiddling with Martin Brinkmann's Pure Data patches. The archive includes all the wav files (some of which are no longer in the game), as well as the patches used to find them.

Just PC build for now. A Mac build will follow once I'm certain this new build is stable.

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