UI, New glyphs, Fixes
Unending » Devlog
A lot of tweaking in this update. These changes are playable in the browser version on the game page.
Features
- Splitter: Splits into 3 turners on death. This has some interesting side effects when combined with passive abilities like bomb and wall.
- Ally turner: Like a turner, but it's on your side.
- New death & checkmate UI. You get a sort of score at the end, in the full version I'd like to provide a detailed log.
Fixes
- Fixed some issues with frame rate on the web version. Mostly involved moving to variable animation speed - which I had already set up but wasn't using for debugging purposes.
- Doors no longer opened by explosions. Bomb bullets kept doing this, creating huge dead zones for the player.
- Fixed traps targeting swap-walls.
- Shuffled utility and enemy progression around. These are currently specific to a level number, I'd like them to be randomised by the initial seed as well.
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Unending
endless turn based combat puzzle
Status | In development |
Author | st33d |
Genre | Puzzle |
Tags | 2D, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- MacJul 31, 2022
- Dark [Alpha 26]Jun 19, 2022
- Refinement [Alpha 25]Jun 03, 2022
- Quality of Life [Alpha 24]Apr 25, 2022
- Puzzles 0.2 [Alpha 23]Apr 17, 2022
- Worm [Alpha 22]Nov 24, 2021
- Tutorial [Alpha 21]Nov 01, 2021
- Stability [Alpha 20]Oct 25, 2021
- Themes and Swap Traps [Alpha 19]Aug 08, 2021
- Flood and Colour [Alpha 18]Aug 06, 2021
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