Explore [Alpha 28]
Unending » Devlog
This update adds various quality of life features:
- Map Inspector: A mouse-over tool-tip has been in the game for some time, but no gamepad equivalent. You can now use I,J,K,L or the right gamepad analog stick to move a spyglass over other pieces. This also moves the camera, letting you look at areas that are offscreen. Similarly, ability to drag the map with your mouse has been added.
- Random Puzzle: A "?" icon is added to the map after the first few levels are unlocked. This selects a random uncompleted map for your convenience.
- Dark dungeon update: The room size has been reduced from 15 to 13 for fewer quiet spots. Treasure room has been revised so it doesn't fail to spawn.
- And I forgot to mention in the last update that food-per-kill has been raised from 8 to 12. The intent with food is to encourage aggression and efficiency. But low rewards force one to have binges - reducing efficiency. This change affects a lot of things, but because food is a tone setting mechanic it should be a subtle but positive change.
Additionally, in Edit Mode you may find a world-node in the puzzle map where a large tree of levels is placed with a funny tree symbol at its base. This is ground work for tree-dungeon-puzzles. Which coincidentally allows you to make and test such puzzles yourself.
Files
pc-alpha-28.zip 54 MB
Apr 17, 2023
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Unending
A turn based combat puzzle anthology
Status | Released |
Author | st33d |
Genre | Puzzle |
Tags | 2D, broughlike, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- Sweeper [34]Aug 30, 2023
- Golem [33]Aug 18, 2023
- Release [32.1]Jul 18, 2023
- Ending [32]Jul 16, 2023
- MacOS [Alpha-31]Jul 03, 2023
- Conversion [Alpha 31]Jul 02, 2023
- MacOS [Alpha-30]Jun 27, 2023
- Axis [Alpha 30]Jun 25, 2023
- Thief [Alpha 29]Jun 14, 2023
- Hotfix [Alpha 28b]May 09, 2023
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