Alpha Update 1
Unending » Devlog
A quick fix for some issues I noticed:
- Fixed active perimeter drawing.
- Reset animations when saving a map screenshot.
- Flooding algorithms use the direction of the turn clock. I assumed this wouldn't matter, but it can actually affect the order in which enemies act and what explosions hit first.
- Disabled mouse-over on campaign map when mouse is hidden.
- Fixed a soft-lock when loading a map screenshot during endless mode and completing it. Now completing a map screenshot puzzle returns you to the map state you were previously playing.
I'm also hoping to post a new puzzle every day on twitter under the hashtag #UnendingDaily
Files
pc-alpha-1.zip 41 MB
Oct 06, 2020
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Unending
endless turn based combat puzzle
Status | In development |
Author | st33d |
Genre | Puzzle |
Tags | 2D, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- MacJul 31, 2022
- Dark [Alpha 26]Jun 19, 2022
- Refinement [Alpha 25]Jun 03, 2022
- Quality of Life [Alpha 24]Apr 25, 2022
- Puzzles 0.2 [Alpha 23]Apr 17, 2022
- Worm [Alpha 22]Nov 24, 2021
- Tutorial [Alpha 21]Nov 01, 2021
- Stability [Alpha 20]Oct 25, 2021
- Themes and Swap Traps [Alpha 19]Aug 08, 2021
- Flood and Colour [Alpha 18]Aug 06, 2021
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