Dark [Alpha 26]

This update adds the Dark dungeon.
I wanted to see what adding a field of view algorithm to the graphics would look like. It created a more traditional roguelike experience that emphasised exploration. Whilst it didn't fit the existing dungeons and puzzles, it was certainly worth building a new dungeon around.
The Dark dungeon is the hardest dungeon so far. Ambushes are common. Forward planning is required to overcome the pieces which are all variations on the walker - it punishes players who kill everything before moving on. There are power ups hidden in treasure rooms that offer a big advantage, but there is also a chance for a wall-walker to spawn in them. The dungeon uses other mechanics that have been waiting for a chance to shine, the swap-trap in particular is a vital resource for defeating walkers.
I will tweak some numbers based on feedback and fix any bugs, but otherwise the Dark ready to play.
There are also some small bug fixes with this release.
Files
Get Unending
Unending
endless turn based combat puzzle
Status | In development |
Author | st33d |
Genre | Puzzle |
Tags | 2D, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- Hotfix [Alpha 28b]22 days ago
- Explore [Alpha 28]44 days ago
- Portals [Alpha 27]52 days ago
- MacJul 31, 2022
- Refinement [Alpha 25]Jun 03, 2022
- Quality of Life [Alpha 24]Apr 25, 2022
- Puzzles 0.2 [Alpha 23]Apr 17, 2022
- Worm [Alpha 22]Nov 24, 2021
- Tutorial [Alpha 21]Nov 01, 2021
Comments
Log in with itch.io to leave a comment.
Interesting visual and game idea about @ symbol!