Dark [Alpha 26]
This update adds the Dark dungeon.
I wanted to see what adding a field of view algorithm to the graphics would look like. It created a more traditional roguelike experience that emphasised exploration. Whilst it didn't fit the existing dungeons and puzzles, it was certainly worth building a new dungeon around.
The Dark dungeon is the hardest dungeon so far. Ambushes are common. Forward planning is required to overcome the pieces which are all variations on the walker - it punishes players who kill everything before moving on. There are power ups hidden in treasure rooms that offer a big advantage, but there is also a chance for a wall-walker to spawn in them. The dungeon uses other mechanics that have been waiting for a chance to shine, the swap-trap in particular is a vital resource for defeating walkers.
I will tweak some numbers based on feedback and fix any bugs, but otherwise the Dark ready to play.
There are also some small bug fixes with this release.
Files
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Unending
A turn based combat puzzle anthology
Status | Released |
Author | st33d |
Genre | Puzzle |
Tags | 2D, broughlike, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- Sweeper [34]Aug 30, 2023
- Golem [33]Aug 18, 2023
- Release [32.1]Jul 18, 2023
- Ending [32]Jul 16, 2023
- MacOS [Alpha-31]Jul 03, 2023
- Conversion [Alpha 31]Jul 02, 2023
- MacOS [Alpha-30]Jun 27, 2023
- Axis [Alpha 30]Jun 25, 2023
- Thief [Alpha 29]Jun 14, 2023
- Hotfix [Alpha 28b]May 09, 2023
Comments
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Interesting visual and game idea about @ symbol!