Progression
Unending » Devlog
This update adds some glitchy distortion effects and a new algorithm for creating endless content.
With undo available this means that I can generate enemies with hooks attached to them - which are extremely dangerous to deal with. I'm also presenting a selection of elements and adding a new one whilst taking an old one away. This means that each level of room has something the previous didn't.
I'm still experimenting with the look of things - I'm not entirely pleased with the hooks as they tend to obscure what's below them. I'd also like to make it clearer who's bad and good but I'm not decided on a decent palette yet.
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Unending
A turn based combat puzzle anthology
Status | Released |
Author | st33d |
Genre | Puzzle |
Tags | 2D, broughlike, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- Sweeper [34]Aug 30, 2023
- Golem [33]Aug 18, 2023
- Release [32.1]Jul 18, 2023
- Ending [32]Jul 16, 2023
- MacOS [Alpha-31]Jul 03, 2023
- Conversion [Alpha 31]Jul 02, 2023
- MacOS [Alpha-30]Jun 27, 2023
- Axis [Alpha 30]Jun 25, 2023
- Thief [Alpha 29]Jun 14, 2023
- Hotfix [Alpha 28b]May 09, 2023
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