Progression
Unending » Devlog
This update adds some glitchy distortion effects and a new algorithm for creating endless content.
With undo available this means that I can generate enemies with hooks attached to them - which are extremely dangerous to deal with. I'm also presenting a selection of elements and adding a new one whilst taking an old one away. This means that each level of room has something the previous didn't.
I'm still experimenting with the look of things - I'm not entirely pleased with the hooks as they tend to obscure what's below them. I'd also like to make it clearer who's bad and good but I'm not decided on a decent palette yet.
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Unending
endless turn based combat puzzle
Status | In development |
Author | st33d |
Genre | Puzzle |
Tags | 2D, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- MacJul 31, 2022
- Dark [Alpha 26]Jun 19, 2022
- Refinement [Alpha 25]Jun 03, 2022
- Quality of Life [Alpha 24]Apr 25, 2022
- Puzzles 0.2 [Alpha 23]Apr 17, 2022
- Worm [Alpha 22]Nov 24, 2021
- Tutorial [Alpha 21]Nov 01, 2021
- Stability [Alpha 20]Oct 25, 2021
- Themes and Swap Traps [Alpha 19]Aug 08, 2021
- Flood and Colour [Alpha 18]Aug 06, 2021
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