Mines [Alpha 10]
Unending » Devlog
This update adds the Mine. Like a Powerup it self destructs when walked into. It attacks whoever steps on it. This allows for new scenarios where backtracking results in destruction. It also means a push attack occurs when the mine has the Wall passive - creating some recursive events similar to the Bomb.
For the next update I've be reviewing the art as I'd like to improve the readability of elements.
But chiefly I want to take a look at the Player. It currently uses a Walker's logic. Although currently unsupported, it could feasibly use others - it would allow for a lot of new puzzles and dungeons.
Files
pc-alpha-10.zip 44 MB
Mar 20, 2021
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Unending
A turn based combat puzzle anthology
Status | Released |
Author | st33d |
Genre | Puzzle |
Tags | 2D, broughlike, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- Sweeper [34]Aug 30, 2023
- Golem [33]Aug 18, 2023
- Release [32.1]Jul 18, 2023
- Ending [32]Jul 16, 2023
- MacOS [Alpha-31]Jul 03, 2023
- Conversion [Alpha 31]Jul 02, 2023
- MacOS [Alpha-30]Jun 27, 2023
- Axis [Alpha 30]Jun 25, 2023
- Thief [Alpha 29]Jun 14, 2023
- Hotfix [Alpha 28b]May 09, 2023
Comments
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"This allows for new scenarios where backtracking results in destruction."
At first, I missunderstood and thought that it would break the time symmetry when rewinding. It could be an interresting mecanism... (But would require some design to not be too confusing)