Mines [Alpha 10]
Unending » Devlog
This update adds the Mine. Like a Powerup it self destructs when walked into. It attacks whoever steps on it. This allows for new scenarios where backtracking results in destruction. It also means a push attack occurs when the mine has the Wall passive - creating some recursive events similar to the Bomb.
For the next update I've be reviewing the art as I'd like to improve the readability of elements.
But chiefly I want to take a look at the Player. It currently uses a Walker's logic. Although currently unsupported, it could feasibly use others - it would allow for a lot of new puzzles and dungeons.
Files
pc-alpha-10.zip 44 MB
Mar 20, 2021
Get Unending
Buy Now$6.95 USD or more
Unending
endless turn based combat puzzle
Status | In development |
Author | st33d |
Genre | Puzzle |
Tags | 2D, grid, Roguelike, Roguelite, Turn-Based Combat |
More posts
- MacJul 31, 2022
- Dark [Alpha 26]Jun 19, 2022
- Refinement [Alpha 25]Jun 03, 2022
- Quality of Life [Alpha 24]Apr 25, 2022
- Puzzles 0.2 [Alpha 23]Apr 17, 2022
- Worm [Alpha 22]Nov 24, 2021
- Tutorial [Alpha 21]Nov 01, 2021
- Stability [Alpha 20]Oct 25, 2021
- Themes and Swap Traps [Alpha 19]Aug 08, 2021
- Flood and Colour [Alpha 18]Aug 06, 2021
Comments
Log in with itch.io to leave a comment.
"This allows for new scenarios where backtracking results in destruction."
At first, I missunderstood and thought that it would break the time symmetry when rewinding. It could be an interresting mecanism... (But would require some design to not be too confusing)