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SAD GOD
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Devlog
Demo
September 22, 2024
by
st33d
2
A free demo of the first 5 levels is now available...
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v0.999986
September 15, 2024
by
st33d
New shots and a new boss in this update: The boss dasher operates similar to its smaller variant but pulls a 90 degree turn halfway through its dash to find a new surface. This means there is also a n...
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v0.999985
September 01, 2024
by
st33d
4
After overhaulling shot altars, I looked at the level chunk system. Chunks are like a deck of cards, and as levels go up we draw further down the deck. After a percentage of cards are drawn the deck i...
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v0.99998
August 25, 2024
by
st33d
4
An issue with PUF shots spawning over regen blocks has been fixed. Also... The algorithm for shot altars has been revised. Originally the entire shot list was trimmed to match the level (eg: the first...
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v0.99997
August 18, 2024
by
st33d
3
I received some feedback regarding weapons and levels and chose to implement some solutions. Then I found some bugs that needed fixing. The dark ceiling now displays warning edge when you get close en...
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v0.9999
August 11, 2024
by
st33d
4
A few small bugs required fixing. But subsequent playtesting had me fixing other issues and adding features. BOL answers the lack of a lob-style shot for the player, it falls upwards. If you get a fee...
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v0.999
August 04, 2024
by
st33d
2
All modes have been revised. In plus modes (+Normal and +Harcore), mobs no longer have double health. Instead ALL mobs have new behaviours. Eg: Jumpers can double jump. Lobbers can fire homing shots...
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v0.995
July 24, 2024
by
st33d
1
A bug in Godot 4.2 was breaking sound whilst using GOD. Whilst this feels appropriate, I have exported the game anew in the 4.3 beta which fixes the issue. I have also fixed some other game play bugs...
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Beta v0.99
July 21, 2024
by
st33d
3
This update removes the web demo and adds a download with a pay-wall. The Normal mode of SAD GOD is functionally complete, and with it comes a Hardcore mode also, for an extra challenge. Completing ei...
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v0.98
June 09, 2024
by
st33d
3
Michael Wright has been hired to produce music for SAD GOD. This build contains the track The Descent, which you'll hear whilst playing the game. There are plans for another track, and maybe more if t...
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v0.977
June 02, 2024
by
st33d
3
A new shot and a new terrain. I was working through several ideas for new terrain that were very demanding, and then I thought of a very simple one: clouds that slow your fall, dispersing when used to...
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v0.976
May 26, 2024
by
st33d
2
A new mob has been added: the Taller. It grows tall when it sees you. Critters have been added throughout the levels. These add a bit more ambience, as well as giving you things to squish on your trav...
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v0.975
May 12, 2024
by
st33d
2
A simple update this week of more chunks and bug fixes...
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v0.9745
May 05, 2024
by
st33d
2
A couple of new features this week: Fishing: I saw a tweet boasting the presence of fishing in a game and I wondered what that would look like in SAD GOD. So now there is a sort of easter egg that let...
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v0.974
April 28, 2024
by
st33d
1
We end the week fixing a few more chunks that may cause potential issues, and giving each level its own finish chunk to add more variety. There has been a lot of bug fixing and level design this week...
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v0.9735
April 27, 2024
by
st33d
1
A hotfix for softlocks created by the design of various chunks. Over time, I've developed a few rules on how chunks start and end, so I always leave a hole to drop through. A lot of the original chunk...
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v0.973
April 25, 2024
by
st33d
2
This is another balance update. A lot of new chunks have been added to ease new players into the game. A number of chunks have also been adjusted to give you more room to move. The later levels are st...
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v0.972
April 23, 2024
by
st33d
3
A quick hot-fix to address some bugs with the new chunk selection, as well as some other adjustments. After some recent testing it appears the game can get "Cup Head Hard" rather easily. This is nice...
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v0.97115
April 21, 2024
by
st33d
3
A new shot, a new terrain, and lots of tweaks. WAM charges up your feet and sends out shockwave shots when you land. This uses a lot of the same visual language as HUL and SOK, so this also lets you g...
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v0.97
April 14, 2024
by
st33d
4
New shots and a new mechanic in this update. Rot is basically poison. One's rot status increases the longer you're in contact with a rotted tile - then you take damage. In practise it's easy to avoid...
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v0.965
March 31, 2024
by
st33d
2
A variety of additions this week: DAS is an inverted SAD shot. It starts where it would have ended and then travels backwards to where it should have started. Because it starts by dealing damage and t...
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v0.96
March 24, 2024
by
st33d
1
Lava snakes are finally in the game. They currently spawn in level 6 onwards, after the lava starts to rise. They add a respectable amount of urgency to the escape phase of the level, seeing as how th...
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v0.957
February 14, 2024
by
st33d
6
The 7 Day Roguelike challenge approaches so I must set aside SAD GOD for a bit. Thus a quality of life update: The shot icons have been redesigned so they look like unique symbols. There is a sound to...
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v0.956
February 12, 2024
by
st33d
2
Discovered a bug with DIG where it would crash the game. This in turn led to a nerf to DIG, limiting it to 3 hits before expiring - otherwise it takes all the fun out of boss fights (and that's GON's...
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v0.955
February 11, 2024
by
st33d
2
A first draft of sound effects is finally in the game. My next task is building an options menu so you can adjust the volume. This was monumental in both its undertaking and its capacity for distracti...
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v0.95
February 04, 2024
by
st33d
4
Two new shots and a threat from the dark. BOP bounces forwards, the height of its bounce determined by the distance it travelled to hit the floor. DAM creates a tiny wall that you can pass through, bu...
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v0.945
January 28, 2024
by
st33d
4
ZIG and AAH have been combined to create a new shot called MEL (after 2 of the Spice Girls). There is also a new 2hp shooter. Its protective hat enables it to shoot bursts of bullets. Whilst adding th...
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v0.94
January 21, 2024
by
st33d
3
I originally set myself a target of 12 unique shots for the Pico-8 version of SAD GOD. On paper I had 20 ideas. There are now 48 types of shot. ME2 creates a mini version of yourself that copies your...
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v0.93
January 14, 2024
by
st33d
2
A small update this week, adding a new boss and fixing a number of issues. You can also choose what level you want to play from the menu without having to reset the game. The maximum level you've reac...
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v0.925
January 07, 2024
by
st33d
3
Bosses, terrain, shots, and a new mob in this update. Walker boss. A big walker that poops walkers and bullets. Jumper boss. A big jumper that spews jumpers and bullets. Invisible ledges. These reveal...
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v0.901
January 01, 2024
by
st33d
2
A hot-fix update: A/B blocks were not destroying traps attached to them when toggling. The player now applies "corner slipping" when moving up fast enough - this is to help with 1 tile gaps. GET has b...
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v0.9
December 30, 2023
by
st33d
3
I decided the UI needed some decoration. Three new shots: VEE, JOY, and LLL. Those of you familiar with Mario will recognise the new A/B blocks that toggle on and off. A staple of many platformers tha...
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v0.89
December 22, 2023
by
st33d
3
From the 24th to the 26th of December, HAT will spawn a Santa hat. This variant has a bigger hit box and spawns a clump of harmless snow when it expires. There are three more shots: BUB, ZIP, and SSS...
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v0.85
December 17, 2023
by
st33d
5
A new mob and shot have arrived. As well as the title screen, a tutorial, extra art, and bug fixes. The GON shot is a spicy addition: It deletes tiles. This is a powerful tool, one which can soft-lock...
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v0.81
December 10, 2023
by
st33d
4
Only some small but impactful changes this weekend (with a new chunk or two). SAD had some special rules reducing the lift it gave compared to other shots. I've removed this because it screws with jud...
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v0.8
December 03, 2023
by
st33d
5
Three new shots (FOG, JIG, ROL) make it into this update. Along with some more polish and chunks. I haven't had time to make more than one bridge-chunk using the new conveyor belt mechanic, but you ca...
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v0.7
November 26, 2023
by
st33d
5
Only one new shot (SOK) and mob (Roller) make it into this update. Much time was lost on Rainbow Island rainbows and lightning, both requiring either more research or relegation to the Cool But Imprac...
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v0.6
November 19, 2023
by
st33d
5
A few new shots and a couple more enemies this update. My list of planned shots has been reduced to the most ambitious, requiring sudden inspiration to come up with shots like HAT (that sits on your h...
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v0.5
November 12, 2023
by
st33d
4
After a live playtest I made a lot of changes. The first is an easier level 0. The second is no more swapping shots at the altars. What new players would do is get a new shot, press fire to see what c...
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v0.4
November 05, 2023
by
st33d
4
Extra shots and hearts are now increased with coins to collect. Too important to miss, thus they are fragmented. 6 new shots have been added, and yet more fiddling with how shots are drawn to encourag...
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v0.3
October 29, 2023
by
st33d
5
This update adds many new mechanics. Among them are fans, crawlers, and shots that turn into floor spikes. Progression has also been worked on - creating more variance in pickups, and less spicy shots...
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v0.2
October 22, 2023
by
st33d
3
This update adds the BOM and DIR shots, as well as some bug fixes and polish to make playing the prototype easier...
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