v0.945



ZIG and AAH have been combined to create a new shot called MEL (after 2 of the Spice Girls).

There is also a new 2hp shooter. Its protective hat enables it to shoot bursts of bullets. Whilst adding this element I setup the groundwork for a new game plus mode where all monsters have increased hit points. Given that most monsters die in one hit, it's a dramatic shift in gameplay.

For the maximum level to increase further I need to escalate both the dark above and the lava below.

Unlike many action roguelikes, I don't want pressure going down to be purely time based. Stopping to plan your next move shouldn't be punished. Camping using an OP shot however is asking for a response. I'm working on a new mob to join the slimes and harass you when you do this.

Similarly the lava needs to spawn a threat to make your ascent more challenging on higher levels. I have an idea for this, but it may take a lot of iteration to get right.

Whilst thinking these over I have added more chunks and fixed some bugs.

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