v0.945
ZIG and AAH have been combined to create a new shot called MEL (after 2 of the Spice Girls).
There is also a new 2hp shooter. Its protective hat enables it to shoot bursts of bullets. Whilst adding this element I setup the groundwork for a new game plus mode where all monsters have increased hit points. Given that most monsters die in one hit, it's a dramatic shift in gameplay.
For the maximum level to increase further I need to escalate both the dark above and the lava below.
Unlike many action roguelikes, I don't want pressure going down to be purely time based. Stopping to plan your next move shouldn't be punished. Camping using an OP shot however is asking for a response. I'm working on a new mob to join the slimes and harass you when you do this.
Similarly the lava needs to spawn a threat to make your ascent more challenging on higher levels. I have an idea for this, but it may take a lot of iteration to get right.
Whilst thinking these over I have added more chunks and fixed some bugs.
Get SAD GOD
SAD GOD
Platformer-roguelike about going down and then up again
Status | In development |
Author | st33d |
Genre | Platformer, Shooter |
Tags | Action RPG, Pixel Art, Roguelike, Roguelite, Shoot 'Em Up, Short |
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