v0.95
SAD GOD » Devlog
Two new shots and a threat from the dark.
- BOP bounces forwards, the height of its bounce determined by the distance it travelled to hit the floor.
- DAM creates a tiny wall that you can pass through, but enemies will turn around when they bump into it. It also blocks shots - useful for being shot at.
- On level 6+ the dark ghost will spawn. When the dark is on screen, every 7th player shot will trigger an attempt to spawn a ghost. They fly towards you phasing through walls. I will make further adjustments to ensure it's a threat to cheesy players and not a constant annoyance. I am however rather pleased with its behaviour - I thought the LAG shot was barely usable for some time and needed a buff, but it's the perfect counter to the ghost as is.
- The maximum level has been raised to 8. I'm unsure whether I want the maximum level to be 8 or 9. I'll know better when I finally add the GOD shot to the game.
- As usual, more chunks and bug fixes.
Files
sadgod_web2.zip Play in browser
Feb 04, 2024
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SAD GOD
Platformer-roguelike about going down and then up again
Status | In development |
Author | st33d |
Genre | Platformer, Shooter |
Tags | Action RPG, Pixel Art, Roguelike, Roguelite, Shoot 'Em Up, Short |
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