v0.901
SAD GOD » Devlog
A hot-fix update:
- A/B blocks were not destroying traps attached to them when toggling.
- The player now applies "corner slipping" when moving up fast enough - this is to help with 1 tile gaps.
- GET has been nerfed so it doesn't update its course after choosing a target, and it's been promoted to near the top of the shots because it's still OP.
- Other small fixes and adjustments.
A boss monster has been fully written (the Jumper), but it needs testing in situ. I've already come up with two arenas that result in very different difficulties. I'd also like a different type of boss before I publish this feature, maybe a Walker or a Flyer. I've taken the wrong lessons from popping chests and loot boxes in games and remembered only the bad things that were in them. I want to share this feeling of anticipation and disappointment.
Files
sadgod_web.zip 9.7 MB
Jan 01, 2024
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SAD GOD
Platformer-roguelike about going down and then up again
Status | In development |
Author | st33d |
Genre | Platformer, Shooter |
Tags | Action RPG, Pixel Art, Roguelike, Roguelite, Shoot 'Em Up, Short |
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