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Star Shaped Bagel
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Devlog
Desktop & Tweaks
February 05, 2023
by
st33d
4
Spent Sunday trying to fix early pacing. Now the game starts with an enemy ship spawned, and you get free blocks to pick up as you travel. As well as updating the android build I've uploaded some desk...
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Android 1.1
February 05, 2023
by
st33d
3
I'm slowly adding features to Android as I figure out how to wrap up Star Shaped Bagel. I've added pinch-zoom and also set the zoom to maximum to start off. I'm also experimenting with pace and refact...
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Android?
January 29, 2023
by
st33d
4
I wanted to see how this would play on a phone so I've hacked in some swipe controls and a fire button. It doesn't save between sessions, and features like the editor or zoom aren't available. But it'...
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Death Bug Fixed
May 09, 2021
by
st33d
1
Fixed a bug where the retry screen took ages to appear. Both web and pc versions are updated...
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Shelves and Windows
January 25, 2020
by
st33d
1
Development on Star Shaped Bagel may be frozen but you can now play it on Windows. The window is resizable and the map editor still functions. This version runs a lot smoother than its browser cousin,...
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Apophis
June 23, 2018
by
st33d
2
This update adds the new wormer and chaos blocks. The wormer fires out a homing bullet, keep firing and the bullet grows into a worm of bullets. It's a bit silly really, but it's building on the nano-...
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Phoenix
June 02, 2018
by
st33d
1
This update adds the phoenix block. On suffering fatal damage to a ship's core, the most recently added phoenix block will become the new core. It's currently in the upgrade tree for enemies at the ve...
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Vac
May 31, 2018
by
st33d
1
This update adds the vac. It sucks in any non-moving thing it can find in line with - even through other objects. Forgot to add a sound for it - next update. The worm has been changed to have blue and...
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UI
May 24, 2018
by
st33d
1
Added some spacey UI. Also fixed a game breaking bug caught by Toodahoo...
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Zoom
May 22, 2018
by
st33d
1
Just done a heavy amount of internal reorganisation. Astro-facs and bomb-facs now use the pushing code to shunt their cargo out. Originally it was the block that managed this - so this change means ea...
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Mines and Gauss
May 21, 2018
by
st33d
1
This update adds a mine laying block. The mines last for 18 turns. I had a few cute ideas for what to do with them, but they're pretty good at just sitting there and stopping the enemy so they remain...
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Holographic Rifle Pusher
May 13, 2018
by
st33d
1
Where to begin? Unattached blocks outside of your power grid are now pushed by block ships instead of damaging them (unless they are trapped). I finally figured out an elegant way to do it, so now you...
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Danger
May 08, 2018
by
st33d
1
This update adds danger Xs on moves that could hurt you. A much needed UI element for novices and experts alike. The input also detects if you're holding down a key and running into damage. It will s...
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Gauss
May 05, 2018
by
st33d
1
A new melee weapon has been added. It zaps its facing tile for damage when activated. But when presented with a block attached to an enemy ship it safely detaches it without causing any damage. You ca...
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Gfx
May 05, 2018
by
st33d
1
Some work on graphics and balance. Will continue to tweak as more is added...
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Bugs
May 05, 2018
by
st33d
1
Another quick addition: Rock bugs. I felt that since the worms now eat rocks, there should be something in the ecosystem that puts them back again. There are red and blue varieties of bugs. They mind...
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Juice
May 04, 2018
by
st33d
1
Just working on some debris effects. Not perfect but it's a bit easier to see damage happening now. I've also updated the worms to be more aggressive and they can grow from eating rocks...
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Tractor Beam & Editor
May 03, 2018
by
st33d
1
This was tough. When a ship loses a block it floods itself from the core to see what's still attached. This gets a little more complicated when you factor in the power cells. So I wrote a flawed but s...
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Pacing
April 29, 2018
by
st33d
1
Lots of work on AI and balance. I've changed enemy block ship spawning to be based on a map-pin method. Whenever the player moves far enough from the pin, it is moved to their current position and an...
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ToolTip
April 28, 2018
by
st33d
1
Quick update to sort out camera issues (I want 19x19 tiles in view and Unity is being a pain) as well as added much desired tooltips. A redditor was kind enough to do a video playtest and it showed ho...
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Comets and Worms
April 27, 2018
by
st33d
1
A lot of internal changes as well as some new features. This update's new block is the comet-fac. It launches comets. Try it out, there's one spawned near the station. On your journey you will also en...
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Cephalopod
April 22, 2018
by
st33d
I wanted to introduce clouds of death into the game as a general hazard you would have to fly around. Only when I thought: This would make a great block , did I change the design. Clouds are allied t...
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Ship-Fac
April 19, 2018
by
st33d
This update adds the new ram-ship-factory-block. It will pump out ram-ships for you that will seek out your enemies. I've spawned one next to your starting position to try out. I've rated them top tie...
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Winning
April 17, 2018
by
st33d
1
This update has a win condition! You must seek out 4 indestructible blocks and carry them home to your space station. It's obviously very unbalanced at the moment, but if you manage to complete the ta...
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Drills & Rams
April 15, 2018
by
st33d
1
This update adds the new drill block. A laser sword that cuts through anything in your path. It taps the tile next to it and the end of its turn, as well as setting a damage trigger for anything that...
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Punch
April 12, 2018
by
st33d
1
This update features the new punch block. It's a melee weapon that attacks anything within 2 tiles of what it faces. I've spawned one next to your starting gun so you can try it out. The AI uses a th...
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