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Devlog
Small fixes
January 05, 2023
by
st33d
1
This small update coincides with the release of the updated iOS version: https://apps.apple.com/gb/app/six-match/id1327790148 Changes include halving the rate of dice coins increasing, showing a count...
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Puzzles and Polish
December 30, 2022
by
st33d
3
This update massively overhauls the user interface, removes the skull mechanic, adds a new dice-coin mechanic, and introduces a puzzle mode with small challenges to overcome. Desktop users should expe...
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Android 10?
September 24, 2019
by
st33d
I've uploaded a new Android build. Don't know if this will work with Android 10, but I'm using the latest version of Unity I could acquire. If someone can tell me if it works I'd be very grateful...
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Android
August 21, 2019
by
st33d
1
Six Match has been removed from Google Play because either Google's advert module is broken or the GDPR required widget from Unity is broken. It's a huge mess to unravel. More than my spare time can s...
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Mac
August 17, 2018
by
st33d
1
Mac users: I see you. Hope you have fun with it...
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PC
August 16, 2018
by
st33d
I've released the 1st basic PC build. The board is slightly different than on mobile, 7x7 instead of 6x8. The UI has been changed as well to support keys and gamepad. I've left the Unity start-up dial...
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The Next Step
February 10, 2018
by
st33d
The App Store has kindly included Six Match in its Games We Love list. The audience growth remains small, but no less enthusiastic. So it's time to ask where people want Six Match to go next. Please g...
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iOS Release
January 12, 2018
by
st33d
1
#iOS
Whoo, it's cleared review. Six Match is now on iOS as well as Android. https://itunes.apple.com/app/six-match/id1327790148?mt=8 This means an update for Android as well as I introduced "glass", a coin...
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Android Release
December 20, 2017
by
st33d
The game is now live in mobile form on Android. It has a larger board and a lot of reworked UI. I'll be working on the iOS release over Christmas. https://play.google.com/store/apps/details?id=com.rob...
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Cash-In
October 08, 2017
by
st33d
The Cash-In button has arrived. When you run out of Help, you will be offered the option to destroy all coins on the board for score. This should give everyone the opportunity to end the game on their...
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Fanfares
September 30, 2017
by
st33d
Did a pass updating the sounds so there's a bit more fanfare when you match, and more punch when things break. Fixed dice blocks not rolling their value until the 3rd turn (slight error in my math). R...
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Block Party
September 29, 2017
by
st33d
The "dead coin" that is dropped at the end of each tour has been changed to a block. This block stamps a chip on to each space it stops on. Matching over a chip collects it for a point - they're basic...
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Transitions
September 21, 2017
by
st33d
Just doing the base-work for the transition and game over screen. I've also tweaked some graphics and altered some of the rewards. Poker hands now give out bigger rewards, making the 50 you get from a...
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Title Screen
September 18, 2017
by
st33d
Yup. It's a title screen. You have to click on the game to give it focus so might as well put the bare bones in for people who don't know that. Got me a game over screen to do next. Yay. UI...
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We're Back!
September 17, 2017
by
st33d
Got caught between the gears of upgrades at itch.io. All is good for now. I'll be a lot more careful in future when uploading new builds...
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Don't overwrite online files you can't test locally.
September 17, 2017
by
st33d
I've spent all night and morning trying to upload a build that works. My edition of Unity, or my internet connection, or perhaps itch.io itself has decided to stop the latest build working. In fact, I...
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Help for Hints
September 16, 2017
by
st33d
Changed the Hint button to a Help button. When there's no path available it transforms a neighbouring coin into a bomb. This kills the tension somewhat in the easier stage but I feel it gives pro play...
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Tweaks
September 16, 2017
by
st33d
Small bug in the AI where it would ignore skull matches instead of avoiding them. Some graphics tweaks. Small fixes. Still reviewing high level play - it's possible to end up with no matches and 6 mov...
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Whoops Dice
September 14, 2017
by
st33d
1
Erm. Forgot I'd left the new dice coins in the game. And they started off maxed out - a bit harsh. So they should come in at 1 and increase with each new dead coin. See how that feels. I want to chang...
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No Free Rides
September 14, 2017
by
st33d
The AI behind the hint system is exhaustive. So much so it can prove whether any board is solvable for a new match, no point in solving it yourself. I spotted some irritation at the timed hint system...
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Best Hints
September 12, 2017
by
st33d
Hints have been added. A ghost will now show you how to play. I've opted for it taking 2s then increasing each time up to 15s. Will hopefully introduce a hint system for when the board gets super hard...
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