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Devlog
v2.0 Mail Menagerie
January 30, 2021
by
st33d
This update revises the character sheet into something tidier, adds a Nature section to character creation that suggests alternatives to playing mice, and a section with advice on how to run a play by...
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v1.9 Journeys
January 09, 2021
by
st33d
I've added a new section called The Journey to give GMs some ideas for adventures to run. When you don't have dice you know you're going to win. So it helps to start a Mail Mouse journey with a good m...
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v1.8 Carry Only What You Need
December 27, 2020
by
st33d
"Did you tell the required story?" seemed to me like a great basis for a reward. As it did to Luke Crane (and Adam Koebel). This basis for reward is in Mouse Guard, Dungeon World, and numerous other g...
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v1.7 Difficulty Settings
August 19, 2020
by
st33d
1
Mail Mouse is by and large very forgiving. I felt that by saying, "we're playing on easy mode", it absolved the game of managing its economy. But a harder setting still didn't describe what I felt was...
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v1.6 Recipe for Success
July 15, 2020
by
st33d
Explaining the difference between 2 successes and 1 success on Tasks always took a couple of paragraphs. Now there's just 1 success that you need. You pay 2 pips for it (1 pip if you have a Descriptor...
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v1.4 Removing Belief and Instinct
May 24, 2020
by
st33d
This update includes adds difficulty settings and removes Belief and Instinct. No one gets Belief and Instinct. Most testers just chose to describe their trait and skill Descriptors with them. By chan...
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v1.3 How to Perform a Contest
May 02, 2020
by
st33d
1
This update provides more detail on character creation, Tasks, and Contests. I felt that the rules for making a character should explain traits and skills as well as go through the process a little sl...
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v.1.2 What a success is worth.
April 15, 2020
by
st33d
Updated the rules on successes to make it clearer what they give you. Get 1 success to do something basically, it's not quite what you wanted. 2 successes: you get what you wanted. Each additional suc...
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