v.1.2 What a success is worth.
Updated the rules on successes to make it clearer what they give you.
- Get 1 success to do something basically, it's not quite what you wanted.
- 2 successes: you get what you wanted. Each additional success lets you add an additional fact / effect to the outcome.
This is sort of how I've been running it. But a tester suggested this format (which I recognise from other games) and it makes for easier reading.
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