v.1.2 What a success is worth.
Mail Mouse » Devlog
Updated the rules on successes to make it clearer what they give you.
- Get 1 success to do something basically, it's not quite what you wanted.
- 2 successes: you get what you wanted. Each additional success lets you add an additional fact / effect to the outcome.
This is sort of how I've been running it. But a tester suggested this format (which I recognise from other games) and it makes for easier reading.
Files
Mail Mouse Character Sheet.pdf 62 kB
Apr 13, 2020
Mail Mouse Rules.pdf 66 kB
Apr 15, 2020
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Mail Mouse
A dice-less tabletop roleplaying game about mice delivering mail.
Status | In development |
Category | Physical game |
Author | st33d |
Genre | Adventure, Role Playing |
Tags | dice-less, Mouse only, Tabletop |
More posts
- v2.0 Mail MenagerieJan 30, 2021
- v1.9 JourneysJan 09, 2021
- v1.8 Carry Only What You NeedDec 27, 2020
- v1.7 Difficulty SettingsAug 19, 2020
- v1.6 Recipe for SuccessJul 15, 2020
- v1.4 Removing Belief and InstinctMay 24, 2020
- v1.3 How to Perform a ContestMay 02, 2020
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