Unity's WebGL shaders are broken apologies for any graphical bugs.

This is a mix of a roguelike and a multiple choice text-adventure. You play a kobold testing a dungeon. The dungeon is randomly generated, or perhaps it's just the fact that it was made by kobolds.

Each room in the dungeon is essentially a mini-game made with Ink, a narrative scripting language. Aside from the beginning and end the rooms are drawn randomly from 3 decks: passages, gates, and keys. The game plays fresh rooms until you've played them all. 


This is a lot of work to pursue in my spare time so I've decided to take a break. I'm not sure I will return to it - but some folks expressed an interest in the game so I've uploaded the source code to Github:



Windows 15 MB
html.zip 14 MB

Development log


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I'm making a kobold themed (physical) card game right now, so I searched Itch to see what others had done with the little guys.

That led me here, and I'm glad that it did. I really like this! Even though it's just a discontinued demo,  I'm glad that you made this. It's brimming with character and really well put together. Meeting the troll was a highlight of my run.

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This is extremely cool. The English is not too hard for a non native speaker like me yet elaborate enough to give a feeling of actually playing a pen and paper RPG. 
You just created the roguelike of my dreams, I often fantasized of creating something like this.
Thank you for this game I'll follow it!

EDIT: I just saw that you also are the creator of Ending and Red Rogue! Two great games! Please don't let Kobold Dungeon Tester on the side for other projects too long. ;)

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Amazing game! A dungeon crawler with adventure game like descriptions! Very Nice!
Is it possible to move the text at the bottom of the screen instead at the top? Or at least put a settings option so we can change it... As it is now it seem weird with the graphics at the bottom and the text-interaction at the top!

I have tested your game on my Nokia 6.1 and it works OK! The main thing is that the UI problem that I have mentioned above is even more prominent on a mobile phone especially one with >5 inches since your hand must travel to the top of the screen in order to select a choice!

Cheers. Will add some UI config options after I’ve finished writing more rooms, and experiment with alternate layouts.