Unity's WebGL shaders are broken apologies for any graphical bugs.
This is a mix of a roguelike and a multiple choice text-adventure. You play a kobold testing a dungeon. The dungeon is randomly generated, or perhaps it's just the fact that it was made by kobolds.
Each room in the dungeon is essentially a mini-game made with Ink, a narrative scripting language. Aside from the beginning and end the rooms are drawn randomly from 3 decks: passages, gates, and keys. The game plays fresh rooms until you've played them all.
This is a lot of work to pursue in my spare time so I've decided to take a break. I'm not sure I will return to it - but some folks expressed an interest in the game so I've uploaded the source code to Github: