This is a mix of a roguelike and a multiple choice text-adventure. You play a kobold testing a dungeon.


Unfortunately the scope of the project became too big to handle alone so I chose to shelve it. I've uploaded the source code to Github:

Project Resurrected

I've reused a lot of content from this game to make a new and finished one:

Kobold Crawl

Please go play that instead.

I'm leaving this page up so you can experience how the rules and story changed.

StatusOn hold
PlatformsWindows, macOS, HTML5
Rated 4.8 out of 5 stars
(13 total ratings)
GenreInteractive Fiction
Made withUnity
TagsDungeon Crawler, inkle, Roguelike, Roguelite, Text based


Windows 15 MB
Download 14 MB

Development log


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This is still really cool. Great work even after all these years haha


I'm making a kobold themed (physical) card game right now, so I searched Itch to see what others had done with the little guys.

That led me here, and I'm glad that it did. I really like this! Even though it's just a discontinued demo,  I'm glad that you made this. It's brimming with character and really well put together. Meeting the troll was a highlight of my run.

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This is extremely cool. The English is not too hard for a non native speaker like me yet elaborate enough to give a feeling of actually playing a pen and paper RPG. 
You just created the roguelike of my dreams, I often fantasized of creating something like this.
Thank you for this game I'll follow it!

EDIT: I just saw that you also are the creator of Ending and Red Rogue! Two great games! Please don't let Kobold Dungeon Tester on the side for other projects too long. ;)

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Amazing game! A dungeon crawler with adventure game like descriptions! Very Nice!
Is it possible to move the text at the bottom of the screen instead at the top? Or at least put a settings option so we can change it... As it is now it seem weird with the graphics at the bottom and the text-interaction at the top!

I have tested your game on my Nokia 6.1 and it works OK! The main thing is that the UI problem that I have mentioned above is even more prominent on a mobile phone especially one with >5 inches since your hand must travel to the top of the screen in order to select a choice!

Cheers. Will add some UI config options after I’ve finished writing more rooms, and experiment with alternate layouts.