This is a mix of roguelike and a choose your own adventure. You play a kobold testing a dungeon. The dungeon is randomly generated, or perhaps it's just the fact that it was made by kobolds.

The version on this page is a demo of the tutorial dungeon. If it runs slowly you can download the desktop version. Beware: I don't recommend going through the dungeon more than 3 times right now, it doesn't delete its text, ever (I will fix it and add saved games).

Each room in the dungeon is essentially a mini-game made with Ink, a narrative scripting language. Aside from the beginning and end the rooms are drawn randomly from 3 decks: passages, gates, and keys. 

I've uploaded some early drafts of these games so you can see how the dungeon is put together.

Install instructions

Download Inky to try out each dungeon room. These are not the best examples of how to write Inkle code as I'm still learning - but you should be able to see how each room is loops back on itself when you leave.

Each exit option is marked with £E (to spawn the exit menu) or £R (to make an option send you back to a previous room) which the engine removes before rendering.

The global variable "sp" is the player's stamina points. This is replaced with the current stamina points each time the room is entered.

Download

Download
inks.zip 8 kB
Download
win.zip 17 MB
Download
mac.zip 19 MB

Development log

Comments

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(1 edit)

Amazing game! A dungeon crawler with adventure game like descriptions! Very Nice!
Is it possible to move the text at the bottom of the screen instead at the top? Or at least put a settings option so we can change it... As it is now it seem weird with the graphics at the bottom and the text-interaction at the top!

Edit:
I have tested your game on my Nokia 6.1 and it works OK! The main thing is that the UI problem that I have mentioned above is even more prominent on a mobile phone especially one with >5 inches since your hand must travel to the top of the screen in order to select a choice!

Cheers. Will add some UI config options after I’ve finished writing more rooms, and experiment with alternate layouts.