Android Build

Just exported it to Android to try it out on a phone.

While I designed the interface to be phone friendly, I think that the text needs to take up more of the screen. I also need to add a menu for changing the font (some prefer sans-serif, I personally don't), and inverting colours. There's also a fair bit of optimisation work to do - the text box uses an alpha-transparency background, and it's created on a Unity Canvas, which redraws the entire thing for the slightest change.

Nitpicks are welcome, I want to design an interface that will be slick and comfortable to use.


Android (not current) 24 MB
Oct 20, 2018

Get Kobold Dungeon Tester

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