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I found two bugs:

  1. If you move as fast as possible, you may end up with 3 identical items in a row that don't collapse. You have to move back into one of them and recreate it for the game to register it as a valid trio.
  2. Once, the help system failed on me. I tapped it and it told me to only move one space over. I followed it and that did nothing. So I tapped it again and it told me to move a different space over. That, too, yielded nothing. (They weren't bombs, either; I was starting at 6 moves.) I ended up wasting two help points, and from then on I've resolved to never use it again unless it will generate a bomb.

EDIT: I think it just matched me 4 of a kind even though my hand was two teals, two reds, and one of something else. I'm not sure of what was going on there. This has all been on the Android version, by the way.

EDIT #2: I'm also having problems with accidental swipes. It might be a comparative lot to program, but it'd be really nice if movement could be optionally grouped into two phases: "planning" and "execution," in which planning is like structuring your character's movements in the way that the tutorial shows it (and then you start the execution, which cancels all movements the moment that points are landed). This would get rid of the problem of accidental swipes—and leave me with no excuse! lol.

EDIT #3: Yep, the solver messed up: Six Match auto-solving error - Imgur

One of my first downloads in the BfRJaE and so far it's my favorite! It's such a fresh take on match 3. I ate a lot of helps and games trying to figure out some of the later-game special items. A little pdf instruction book could've been helpful; but I think I've figured out everything I've seen so far. Works mostly great on my phone, too; I sometimes have to close the app to start a new game for some reason, but it's not too much trouble, since by the time I end a game I should probably move onto whatever I'm procrastinating from. :,D

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Great!  I donated $2  just a week or two after this was announced on Reddit.com.  I don't even think it was available on Android then.  Now I can't play it because I haven't paid $2 or more to purchase it.  Thank you.

Sometimes the play button doesn't work and you have to refresh the page.

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Sorry. I can't update the prototype browser version. The current version of the game is mobile only and has many more features. I might do a downloadable desktop version in the future but it is a lot of work.

Not sure if this is a bug or a feature, but you can move while blocks are still moving around.

Feature. Ninja matching is kinda important at high skill level.

I’ve been totally addicted to this for the last day or two. Super good. 

Any chance a volume slider could be added?  :)

For the web version or for mobile? I'm afraid that for web I don't want to do updates as it's diverged significantly from the mobile version. Supporting both would be a lot of work.

You can turn the sound off on Chrome however by right clicking the tab - there's a mute tab option.

I've been addicted to this game for the past week or so! I like how there's an incentive to keep aiming for a higher score, as the further I go in, more mechanics seem to be added, which I find to be incredibly rewarding. I don't know if there is a manual that shows all the different pieces, but whether there is one or not doesn't impact my enjoyment at all.

A little bug I've encountered sometimes is that sometimes the option for using hints doesn't show up at all, despite having plenty in the "bank", as it were. I do not know what causes this. An addition I think would be interesting would be using the coins/money/score you've collected to "buy" an extra hint.

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I've not encountered a no-hints bug. The solver sometimes takes up to 30 seconds to solve the board, though the hint button will appear after 8 seconds if it solves sooner. Are you sure you waited long enough? If it happens again and you're able to save a screenshot (imgur.com will host it for free) it would help me a lot in tracking it down.

I don't want to create a trade between score and hints - I've considered it, but the conversation that happens in your head when you play this game is crucial to its appeal ("oh no I'm dead, oh wait, yes, I'M ALIVE!"). The hints already soften this, but keep the tension ramped up. If you could always buy your way out of failure, you'd never feel the full-force-rush of figuring a way out of what you thought was death. You wouldn't push yourself as hard.

The end-game does need some work though - so there's some more mechanics and adjustments yet to come. I may implement a way to get more hints, but I want you to work for it and feel proud of yourself when you achieve it.