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this is a good metroidvania game! it's like a top down shooter....and a strategy game ....it's difficulty varies on the design of the regions you unlocked....love to have this concept of shmup..
Super fun! I loved how each weapon had a different play style, and that you had to swap back and forth between weapons to unlock different parts of the map.
Difficulty was at a good level for me. I think it would be helpful to have a very small "mini-map" to show what room you're in, in relation to the game world. That way you can retrace your steps to find old weapons more easily, but it wasn't too hard without a map.
There is a minimap in most rooms. Study the walls and you may find it. Making it brutally obvious where you are makes it a bit boring for me.
Nicely done! Swapping rather than adding weapons changes the feel of backtracking, with some rooms that were previously dangerous now easy and vice versa.
Ooh, I like the concept a lot, although I could see the backtracking getting annoying if it were much longer. I especially like the final powerup and how it changes how you perceive the environment.
I didn't find the actual combat or enemies terribly engaging, but the level design and exploration was enough to keep me interested until the end. Good stuff!