A top-down-shooter metroid-like.

Cursors keys to move, Z / X to fire.

1 hour or less playtime, does not save.

This is my first Pico-8 project, I used P8Coder to manage the code. Apart from the class definition (which I abstracted) I wrote the whole thing from scratch in 2 weeks of spare time. This meant it turned into more of a shmup odyssey than a metroidvania. I will have to listen to a lot of feedback before I know what weapons, monsters, and topography would have worked better.

Let me know what you'd expect from a sequel.

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Source code is below, but you can look at the code in the browser on the game's pico-8 forum page.

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(32 total ratings)
Authorst33d
GenreShooter, Action
Made withPICO-8
TagsExploration, Metroidvania, PICO-8, Sci-fi, Top down shooter

Download

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Click download now to get access to the following files:

metrash.p8c - P8Coder project 43 kB
m.p8 - pico-8 file 83 kB
metrash_windows.zip 1 MB
metrash_osx.zip 3.2 MB
metrash_linux.zip 665 kB
metrash_raspi.zip 1.3 MB
metrash.p8.png 37 kB

Development log

Comments

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7

7 years

That is how long it took me to beat this game.

The Right-Shot room was the brickwall that blocked me from beating this amazing game.

Congrats, you did a good!

Really fun game, though I got into a bit of a bind. When I got the left laser, I went crazy and destroyed every wall in the room you collect the laser from. And I noticed a shortcut to the right, and knew I had to open it by coming in from the right, which I tried doing. BUT there was a secret trap that I didn't see coming. When going left into the room from the right, I stepped on the right peashooter weapon... I completely forgot that was there and was just focused on opening that shortcut... But I didn't open it, and now I've lost the laser. I tried getting back to the laser, but uh oh, I destroyed every solid block... Which kinda sounds good, but with the absolute barrage of enemies and projectiles in that room, there's now almost no cover at all. So I don't think it's really possible for me to get that laser back, oops

This is probably a totally dum mistake on my behalf, but is quite frustrating and I'm pretty sure unintended, so just wanted to report it. Despite that, I really really enjoyed the game, getting revenge with the laser is awesome!

I'll admit that this is an oversight.

However - the room is still possible to beat even after the cover has been removed. You will need collect the up-shot.

If you can clear out the first few enemies and wedge yourself here, you're covered from fire and can clear out the area (QED).


(+1)

this was great! The ending was so satisfying. Would’ve loved a map and if the game was 3x this size, but it definitely left me wanting more

(2 edits)

Maybe make the O button for swapong weapons you have. That would just be useful, and fun.

As for how it should work, maybe a simple scroll wheel, or hit the movement direction that corispons to the weapon, and if there are 5 weapons (which I don't know because I gave up once I saw I had to pick the weapons back up) make the final one O+X

The challenge is all about not being able to shoot in a certain direction, so swapping weapons would make it too easy.

I think the sort of gameplay you're on about is more like what I did for Cardinal Gun Prospector. But it's turn based so that might not be your jam.

Looks great. I would love to play it on my RG351p handheld, but I can't find a png cart anywhere.

I have added a p8.png version to the list of downloads.

BEAT IT

this is a good  metroidvania game! it's like  a top down shooter....and a strategy  game ....it's difficulty  varies on the design  of the  regions you unlocked....love to have this concept  of  shmup..

Super fun! I loved how each weapon had a different play style, and that you had to swap back and forth between weapons to unlock different parts of the map. 

Difficulty was at a good level for me. I think it would be helpful to have a very small "mini-map" to show what room you're in, in relation to the game world. That way you can retrace your steps to find old weapons more easily, but it wasn't too hard without a map.

There is a minimap in most rooms.  Study the walls and you may find it. Making it brutally obvious where you are makes it a bit boring for me.

(+1)

I saw it, and I thought it was a nice addition! Nice game, but then again, you're st33d, so what games of yours AREN'T good?

Nebula was pretty bad: http://www.nitrome.com/games/nebula/

Eh, we all make mistakes sometimes.

(+1)(-1)

Nicely done! Swapping rather than adding weapons changes the feel of backtracking, with some rooms that were previously dangerous now easy and vice versa.

(+1)

Ooh, I like the concept a lot, although I could see the backtracking getting annoying if it were much longer. I especially like the final powerup and how it changes how you perceive the environment.

I didn't find the actual combat or enemies terribly engaging, but the level design and exploration was enough to keep me interested until the end. Good stuff!