A top-down-shooter metroid-like.
Cursors keys to move, Z / X to fire.
1 hour or less playtime, does not save.
This is my first Pico-8 project, I used P8Coder to manage the code. Apart from the class definition (which I abstracted) I wrote the whole thing from scratch in 2 weeks of spare time. This meant it turned into more of a shmup odyssey than a metroidvania. I will have to listen to a lot of feedback before I know what weapons, monsters, and topography would have worked better.
Let me know what you'd expect from a sequel.
Source code is below, but you can look at the code in the browser on the game's pico-8 forum page.
|Platforms||Windows, macOS, Linux, HTML5|
|Tags||Exploration, Metroidvania, PICO-8, Sci-fi, Top down shooter|
Click download now to get access to the following files:
metrash.p8c - P8Coder project 43 kB
m.p8 - pico-8 file 83 kB
metrash_windows.zip 1 MB
metrash_osx.zip 3 MB
metrash_linux.zip 665 kB
metrash_raspi.zip 1 MB
metrash.p8.png 37 kB
- ExecutablesFeb 24, 2021
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this was great! The ending was so satisfying. Would’ve loved a map and if the game was 3x this size, but it definitely left me wanting more
Maybe make the O button for swapong weapons you have. That would just be useful, and fun.
As for how it should work, maybe a simple scroll wheel, or hit the movement direction that corispons to the weapon, and if there are 5 weapons (which I don't know because I gave up once I saw I had to pick the weapons back up) make the final one O+X
The challenge is all about not being able to shoot in a certain direction, so swapping weapons would make it too easy.
I think the sort of gameplay you're on about is more like what I did for Cardinal Gun Prospector. But it's turn based so that might not be your jam.
Looks great. I would love to play it on my RG351p handheld, but I can't find a png cart anywhere.
I have added a p8.png version to the list of downloads.
this is a good metroidvania game! it's like a top down shooter....and a strategy game ....it's difficulty varies on the design of the regions you unlocked....love to have this concept of shmup..
Super fun! I loved how each weapon had a different play style, and that you had to swap back and forth between weapons to unlock different parts of the map.
Difficulty was at a good level for me. I think it would be helpful to have a very small "mini-map" to show what room you're in, in relation to the game world. That way you can retrace your steps to find old weapons more easily, but it wasn't too hard without a map.
There is a minimap in most rooms. Study the walls and you may find it. Making it brutally obvious where you are makes it a bit boring for me.
I saw it, and I thought it was a nice addition! Nice game, but then again, you're st33d, so what games of yours AREN'T good?
Nebula was pretty bad: http://www.nitrome.com/games/nebula/
Eh, we all make mistakes sometimes.
Nicely done! Swapping rather than adding weapons changes the feel of backtracking, with some rooms that were previously dangerous now easy and vice versa.
Ooh, I like the concept a lot, although I could see the backtracking getting annoying if it were much longer. I especially like the final powerup and how it changes how you perceive the environment.
I didn't find the actual combat or enemies terribly engaging, but the level design and exploration was enough to keep me interested until the end. Good stuff!