Prototype

This is a work in progress. Critique welcome. Sorry if you get stuck, it's really not meant to be hard.

Controls

  • Move / Interact: Arrow keys, WASD, gamepad directions
  • Vacuum power: Space, Z, gamepad buttons

About

I have made a few games about robot cleaners already. This a reboot. There may be some familiar names and faces, but the adventure is new.

Only 4 complete rooms are available in this prototype. 

Thanks to all who have tried the game so far and given valuable feedback. I will update this page and post an announcement when the full game is ready.

StatusPrototype
PlatformsHTML5, Windows, macOS
Rating
Rated 4.7 out of 5 stars
(21 total ratings)
Authorst33d
GenreAdventure
Made withGodot
Tags2D, artificial-intelligence, Bitsy, clean, mice, Pixel Art, roomba, Sci-fi, secrets, Turn-based

Download

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Click download now to get access to the following files:

mac.zip 57 MB
win.zip 30 MB

Development log

Comments

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Poetic and fun! Thank you

how tf do I get past secure wall

Did you ask the wallbanger nearby for advice?

Did you keep bumping the wall or did you step away between bumps?

pull it out of place when its off i think

cool, but I can't figure out the how the bubble wrap works, maybe add a mouse explaining it. why do some of them pop and only sometimes?

In the next draft the last line the Organiser Mouse says is, "You need to push a bubble towards a wall or object to pop it. Like it was being pinched from both sides."

I am tempted to add two mice facing a bubble from either side who demonstrate popping a bubble.

Given how common this complaint is, I'm also tempted to comment on how no one seems to pop bubblewrap anymore. That was life before videogames I guess.

Thanks for a new roomba game

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Can you tell me how I’ve tried playing this 3 times in a row (had to restart each time because of glitches in my internet) and I cant figure out how to get there or to the detective person.

i couldn’t find anything about the detective person too. The other party is in the orange room, in the top right corner. To open the party, you need to tap upwards 6 times. So, we’re in B3, and tapping upwards turns it into B2, and we can enter the party.

Tysm! Okay after a bit of playing around (AKA tapping on a bunch of walls and moving things around I finally figured it out. The part with the detective has not been completed for the game quite yet but what you have to do is go through the tubing network and use the guide as a form to get the pipe to open. Then you arrive to a mouse who explains the stuff about the detective and the game’s continuation of creation.

(3 edits)

wow thank you so much! <33 i opened there while smelling mint so the mouse didn’t told me anything! it kept running away from me.

Is there a triple secret party? I became a wallbanger!

I LOVED ALL OF YOUR PREVIOUS ROOMBA QUEST GAMES, IT'S AWESOME THAT YOU MADE IT IT'S OWN THING

i like the concept but something happened where the dialogue box on the right became "delayed" and it completely messed up everything, i tried restarting and it happened again very quickly, don't know the exact cause but it sucks (the bug, not the game)

I'm afraid I can't reproduce that on Windows in browser or on desktop. Not with key mashing either.

But I'll keep a lookout and thanks for letting me know.

Yes this happened to me as well recently while playing! 

What a fun, funny game.

Could someone help me with the pipe room?

What help do you need?

Gameplay and Critique ;)

(+1)

Thanks.

I originally tried redrawing the "roomba" to 16x16 and I realised how real everything else would need to look, the time it would take, the loss of abstraction, the compromises keeping it simple, etc.

My next to-do is save slots, so more UX is in the post.

I managed to get stuck at the To Be Continued screen because I trapped the mouse in the upper right corner with the smell of mint. I take it that's the final playable screen, though?

(+1)

Correct.

The last room will be replaced, Mint Hater included. A new mint flavoured joke will take their place.

lovely game! i also hate mint

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Interesting adventure so far! c: I like how mysterious things feel, and the pixelart looks pretty cool too! Also appreciate some of the humor sprinkled around, heheh!

this is sick as hell!

i think i did everything

Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for about 30 minutes (Usually I play for an hour, but I think I ran out of content) and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- I like the chat log on the right. It feels like a stream :)

- Very charming game. I really like the puzzle mechanics or the feeling of exploration.

- I really like the effects of when you get all the dust or find a secret room 

- I like the the story of this game and how accessible it is. 

- I'd say the game has a perfect amount of difficulty. I didn't get stuck for too long.

- I am curious what the hint is pointing at unless it's the thing near the end.

- I think if you were to make more content -- the way you have designed the levels would be great moving forward. I was worried I'd have to backtrack between multiple scenes or remember the hint to get an important quest item

- After beating the game. I felt motivated to look for secrets seeing what other things in this game. I found a few, maybe I missed some.

Suggestions:

- I think there could have been some more rooms with no puzzles, but just environment and/or people to talk to, to help give more ambience to the game.

- Could use quiet ambient FX while the vacuum is on.

- Would be nice if there was a way of going back up the chat log, as I missed some text at the very beginning and couldn't go back.

- Would be nice if you can sit on the dust and pick it up slowly without moving back and forth.

- I think the story was interesting, but I think it might be good to be able to go back and review some of the text somehow, like logs / notes.

Bugs:

- Couldn't find any~

(+1)

Thanks very much. I appreciate your input.

-

The intent is to have a backing track that plays only when your vacuum is on, like you're one of those characters that has their own theme tune.

Having actually worked as a cleaner, scrubbing back and forth is a core part of the experience. There's a couple of ways to speed it up, so I should leave tips for them.

I will be adding a menu for save slots and hopefully a backlog of the chat if it isn't too much grief to install.

Yes it does.

can the to be continued room be cleaned?

Not yet.

It will be the redesigned as the hub for cleaning Poirry's flat.

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i cant figure out how to pop the last few bubbles

edit: i figured it out!!

please i need to know

(+1)

nvm figured it out, check 2 comments under this one for those who are also stuck

This is good! Charming 😊 would love to explore more puzzles.

Its cool, and I think I found nearly everything, but I can’t figure out how to get the last dust in the secret party room.

were you popular and did you talk to the DJ?

I don’t know how to become popular. I’m just a roomba, what do I know from fame?

Pop all the bubblewrap (needs something on both sides to pop), then double check the party goers.

I'm a little concerned a mouse or two may not have stepped aside to help, which was a bug I thought I fixed. The intent is that if you talk to everyone then you have it spelled out to you - so you can be a wallbanger first if that's more fun.

I think this has to be a bug, because I’ve tried popping every remaining bubble from every direction and none are popping. I remember that one of the mice moved quite early in doing that room, with no apparent way to move it back? And I didn’t notice bubbles popping if there was an object on the other side; it’s always been pretty vague to me what causes a bubble to pop. The closest I’ve been able to determine is that there is a sequence to it, only a single bubble can pop at any time, and I have to try them all until I find it. Is this not the case?

(1 edit)

The sequence is ROX where R is you, O is the bubble, and X is any other object. In any direction. Like popping a spot, pressure from both sides.

You can talk to the other RCV to move it around, allowing you to put an object on the other side of a bubble to pop it when pushed. Otherwise the bubble will say scronch. I do believe this area needs a tidy up and a bubble popping enthusiast to learn from.

It's also possible an error occurred, softlocking the bubbles somehow, but I don't have any leads yet on what that could be. I'll keep a look out.

I really like this.